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USAGE |
Refer to the official manual for more information. |
CONTENTS |
GENERAL USAGE For Linux users: For OS X users: For all users: Tools:
General notes:
Technical details (Windows):
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SPECIAL KEYS Several experimental patches provide the following additional special keys. CPU Core-switch (from gulikoza)
SVN-Daum features
Save / Load states (from ZenJu)
Redraw Screen (from truth)
Internal UI (from Moe)
For the other special keys, refer to the official manual. |
PARAMETERS Several experimental patches provide the following additional parameters. Usage
A way to access the above parameters readily is to create a shortcut or to use a script. For other DOSBox parameters, refer to the official manual. |
DOS COMMANDS The following additional commands are provided from a patch called "More parameters support in internal commands" and FreeDOS, and some other patches provided by Moe and h-a-l-9000. These commands are unofficial part of DOSBox. External commands
Internal commands
CONFIG.SYS commands
The following commands are official part of DOSBox but include some unofficial changes.
For more information about DOS commands, type "HELP" on prompt. |
SAVE STATES A patch for saving states to memory was provided by ZenJu. For more information, refer to http://vogons.zetafleet.com/viewtopic.php?t=25274. |
USER INTERFACE Two types of GUI are available in the SVN-Daum build. Win32 GUI menu A small GUI menu bar has been integrated for the Windows users.
Provides basic capabilities for mounting images. Use IMGMOUNT command for more advanced size options with cylinders, heads and sectors specification of the drive. The options are useful for the bootable hard disk images. Internal UI |
GLIDE EMULATION Any of the following files must not be in the game directory: glide2x.ovl, glide2x.dll, libglide2x.so or libglide2x.dylib A couple of options are provided to enable the glide emulation: Glide wrapper and Internal 3dfx Voodoo chipset emulation
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DIRECT3D Written by gulikoza New options: ** These shaders are currently available :
2) The following are all modifications of the GLSL shaders for OGL2 PSX plugin. Ported to .fx format by guest(r).
3) Other shaders... ** How to enable pixelshader
3. Then set 'pixelshader=' option to one of the shaders. |
OPENGL-HQ Written by Moe This readme documents version 2012-10-19 of OpenGL-HQ, if you got a later version there's a slim chance I forgot to update this :) The current version and screenshots can be downloaded from http://www.syntax-k.de/projekte/sdl-opengl-hq/ OpenGL-HQ is a video "driver" for SDL that uses your graphics hardware to scale the output to any size you want. It was originally written for 2D games/emulators like dosbox, scummvm or exult. WARNING: Features:
Requirements: Limitations: Bugs unlikely to be fixed, or of unknown origin: Bugs to be fixed: none known If you see any problems, CHECK THE TROUBLESHOOTING SECTION BELOW. If your problem is not solved there, please write as detailed as you can:
Tell me what you did (exactly!), what you expected to happen, what
happened instead, and include screen shots of the problem. Include any
relevant config files as well (dosbox.conf for dosxbox, for example). How to use (Quickstart): 1) Copy SDL.DLL into the application's directory, overwriting the shipped version
3) Save the file as <name of your application>.bat in the same directory as the EXE file is Configuration:
You must set SDL_VIDEODRIVER to get any effect at all. If you want windowed applications to be scaled, set SDL_OPENGLHQ_WINRES. Everything else is usually not neccessary, the settings are autodetected. If you want to set options for ALL SDL apps, you can do so: Performance: Troubleshooting: Q: DosBox crashes. Q: DosBox locks up when trying to go fullscreen Q: Performance is terrible! Q: It works partly, but some video modes look exactly like before. Q: My mouse is slow! How can I speed it up? Q: I only get 8 FPS! What crap is this software? For more help, contact me at info@syntax-k.de. Please DO NOT mail Sam Lantinga or the SDL team about this, they aren't involved in this License: This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA The SDL patch uses code published on the SDL mailing list in January 2005 for desktop resolution autodetect. Credits: History: |
DONGLE SUPPORT 93c46 memory chip contain 64*16 words. More on it: Few notes: * It is unable to detect dongle presence on software side, so, software usually reading some cell (often 0x3F) and check magic value. More information: http://blogs.conus.info/node/56 -- dennis@conus.info |
DOSBOX-X BRANCH - Accurate PS/2 keyboard emulation, support for scan code sets 1, 2, and 3, emulation and response to LED commands, reset commands, mode changes, and obscure commands IDE support [ide, primary] Set enable to true in order to enable each IDE interface. Also, [autoexec] section in the configuration file can be look like this: For more information, visit http://vogons.zetafleet.com/viewtopic.php?t=31881. |
SVN-specific manuals | Main | Usage | MB6 Patches |
Official manuals | README | Video Instructions |